Voice-acting is pretty good from what I remember. It can feel kind of sterile and empty at times simply because there are so many hallways full of passenger rooms that you can't enter (the game takes place primarily in the middle of the night, so there are few passengers out and about) or rich environments where you can't actually interact with anything, but it's definitely very pretty, and finding out which rooms have things of interest is part of the game, anyway (e.g., trying to find out what room a specific passenger is staying in so that you can visit him/her or investigate when s/he is out). Indeed, as someone with a bit of an interest in the real-world Titanic, many areas look like they came right out of historical photographs. The graphics are great they do a really good job conveying the glamor of the ship. I'd really like to go back and give it a try again.Īs for the topic, pretty much any game that comes to mind has already been mentioned, but I'll second the mention of Titanic as that one doesn't come up very often despite actually being fairly well-made. Tried installing it on a newer rig and I can either get only a fraction of the screen to show, or if I configure it just right it will show the whole screen but with messed up colors and animations frozen in the first frame and some other odd glitches I can't remember ATM. Sorry for hijacking your threads, Bee!) I started playing it on my old laptop and it worked great there, but I got stuck and eventually the laptop crapped out on me before I ever got to finish. I got the same feeling from them as I get from myst-likes: Just explore and solve shit, keep interaction with stupid people to a minimum.Īgassi: have you managed to get Schizm working on any computers running Windows 7, by any chance? (I think I asked this the last time Bee was looking for first-person adventures, too. Explore, solve puzzles, lots of weird, lots of lonely. One day I was playing it, next one I was like 'Meh.' I don't know if it is the fault of the game or my own.Īnd I don't know if I would call them 'myst-like' but there is Azrael's Tear and Echo Night: Beyond too. I didn't play it yet so I don't know if its any good. It is pretty much Morpheus with less hard and more Darkfall. Play it to enjoy the pretty, then forget about it.Īmber: Journeys Beyond. It has a sequel, the omega stone or something, but never did play it.Īmerzone. Not much more 'hard' but a lot more pretty. This game is pretty much Echo Night with more pretty and more hard. Lots of pretty, some cool puzzles, not many terribad puzzles. In the old one I pretty much brute forced half the way because it was faster than trying to solve the puzzles.Īura and Aura 2. There are actually two games with the same name, one old and done by the same dudes who did Traitor's Gate and one new. Pretty cool game if you are into cheesy FMV. Cheap and unpolished, yes, but lots of fun.ĭarkstar. I am just really, really scared of ever trying it again, because I know it's going to slaughter me. I even managed to get the DVD version with all the videos and shit because it is DAT GAME. It is truly beautiful, anyway, and the puzzles are so hard you really feel SMART when you solve them by yourself. I know I will never clear it so I don't even try anymore. So I love it simply because it's the Zhuge Liang to my Sima Yi or something. I did always pride myself in solving advanced math puzzles by using nothing but pattern recognition and out-of-the-box thinking, but that game did crush me without sweating it, and I did always pride myself in that I usually destroy Myst-likes in, like, a sitting or two. By then I was 'FUCK THIS GAME I AM GOING HOME.' I never again tried my hand at it, because it made me feel so. So he did solve it for me, and it took HIM almost an entire week. So I was, like, BUG! And my brother did check my notes (pages and pages and pages worth of notes) and was like 'No, the game is actually expecting you to know some pretty advanced math' or some shit like that, I don't really remember anymore. Then I had an answer that did fit all the hints. Almost everyone who is too proud to check a walkthrough does abandon ship in that one. The point in which I had enough was a puzzle in which you need to discover pretty much by yourself a set of coordinates using some matematical hints in base 12 or base 16 or something. The puzzles are really unfair and hard as fuck but not so much because they lack hints and stuffies but because they kind of expect the player to be Teh Kongming or something. I wouldn't say Schizm requires telepathy.
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